1. Worlds in play: international perspectives on digital games research, edited by Suzanne de Castell, Jennifer Jenson, New York: Peter Lang, c2007.
  2. Story, simulations & serious games: tales from the trenches, by Nick Iuppa & Terry Borst.
  3. The Magic Circle: Principles of Gaming & Simulation by Jan H. G. Klabbers, 2006.
  4. Developing Serious Games (Game Development Series), 2007, by Bryan Bergeron.
  5. Games and simulations in online learning: research and development frameworks ed by David Gibson, Clark Aldrich and Marc Prensky, 2007.
  6. Organizing and Learning through Gaming and Simulation, Proceedings of ISAGA 2007, Igor Mayer & Hanneke Mastik ed, 2008.
  7. Why Do Games Work? In search of the active substance, Leon de Caluwe, Gert Jan Hofstede, Vincent Peters, ed, Kluwer 2008. (A gift from the editors to SSAGSg)
  8. Changing the world through meaningful play, The 41st ISAGA Conference Proceedings, Spokan, 2010.


  1. GAMES: Virtual Worlds and Reality, The 39th Conference ISAGA2008 Proceedings.
  2. Bernie Keys Library, Ninth Edition, 2008, The Keys to Research in Business Simulation and Experiential Learning, ABSEL. (A gift from Dick Teach)
  3. Learn to Game, Game to Learn, The 40th Conference ISAGA2009 Proceedings.



Presentation Slides (ISAGA 2010)

Presentation Slides (ISAGA 2009)

Presentation Slides (SSAGSG 2009)

Presentation Slides (SSAGSG 2008)

Presentation Slides (SSAGSG 2007)