Latest...

  • A report from Rens Kortmann of SAGANET on ISAGA2009 can be read here. Thank you, Rens!
  • You may read about a write-up on the visit to the Simulation Lab as a part of the social program in ISAGA2009 here. Thank you, Jern Chee!
  • Some photos from the Conference activities are available here. You are welcome to contribute your photo to site. Please email isagamail@ssag.org.
  • We will appreciate it if you could provide us with feedback on ISAGA 2009 here.
  • Well wishes on the 40th ISAGA Anniversary can be read here.
    You message is welcome. Please email isaga2009_40th@ssagsg.org.
    The tree planting ceremony flash is available here.
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Get into the pulse with us here!

Earlier...

Read our message to allay concerns over H1N1 flu here.

Mr Michael Yap, Deputy CEO, MDA, will be our Guest of Honour on the Opening day. He will speak on " The Future of Ultra Realistic, Pervasive, Mobile and Online Media".

  • Conference Registration is open here.
  • Proposal/Paper submission is closed. Authors/Track chairs may access the online system here.
  • Information on accommodation is available here.
  • Pre-conference Workshops for Local Educators is available here.
  • Exhibitors are invited here.
Please use the Address Book in the left menu to contact us.
Get into the pulse with us here!

Welcome

We warmly invite you to the Annual International Conference of ISAGA in Singapore, 29 June to 3 July 2009.

This will be a special event; it will be both the 40th Anniversary and 1st S.E.Asian ISAGA conference.

The conference will be hosted by SSAGSg.

We welcome contributions that report on research and practice in Simulation and Gaming, especially focusing on the bridging of learning pedagogies, information media and communication technologies that support gaming methodologies. Topics of interest include, but are not limited to,

  • Games and culture;
  • Gaming in communication and language learning;
  • Gaming in economics and business;
  • Gaming in military; healthcare and engineering;
  • Mixed and virtual reality;
  • Learning from entertainment game
Who should come?

Everyone! At least everyone who likes, or plays, or designs, or runs, or writes about, or does research into, or simply thinks about, games, simulations, experiential learning exercises, and related methods. We welcome contributions that report on research, design, and practice in simulation and gaming, especially contributions that combine technology, methodology and content, that build bridges among learning pedagogies, information and communication technologies (ICT), and simulation and gaming methodologies. Participants at ISAGA conferences tend to prefer practical and research-oriented sessions. Although the focus will be on learning-by-doing and reflection-in-action, the conference will pay attention as well to methodological and theoretical questions.