Conference Tracks
Conference sessions will be organised into a series of tracks. The tracks should be viewed more as clusters of interests. The tracks inevitably overlap; for example a presenter of a paper about a school geography game may wish to focus more on the digital, electronic aspect or on the educational aspect. The tracks are flexible and will probably evolve as proposals come in. At the moment, we have established the following tracks (and descriptors).
Tracks | Descriptors | |
---|---|---|
Focus on Technology | Interactive digital media | eGames, video games, internet, immersive, engaged or hybrid learning, digital art, animation, … |
Mobile gaming | Multi-functionality, new media, smartphones, … | |
Simulators | Emergency, police, military, aviation, fire, large-scale exercises, … | |
Virtual communities | Facebook ™, ICONS, MMOG, MMOLE, Second Life ™, … | |
Virtual reality | Including graphics, visualization, imaging, sensors, surgical simulation, augmented reality, … | |
Focus on Content | Digital Arts for Science | Illustration of science using digital arts |
Education & Learning | Pedagogy, teacher training, science teaching, debriefing, experiential learning, … | |
Engineering | Civil, electrical, chemical, bio, clinical & medical engineering, … | |
Healthcare | Training, operations, health policy, … | |
Humanities | Languages, art, history, culture, cross-cultural communication, philosophy, … | |
Management sciences | Business, marketing, entrepreneurship, … | |
Natural Resources | Agriculture, energy, etc.… | |
Public policy-making & politics | Negotiation, crisis, law, international relations, … | |
Focus on Methodology | Game design | Design science, design-in-the-small, design specifications, design brief, design procedures, building games and simulations as artifacts, … |
Assessment studies | Design science, assessment in operational context, usability, debriefing, peer-assessment, participative assessment, evaluation methods, … | |
Change processes | Design science, design-in-the-large, games as change agents, organizational development, policy development, … | |
Theory testing | Analytical sciences, developing and testing theories, games & simulations as mini-theory, validity and reliability, … | |
Game research, etc. | Comparison between different types of games,
classification schemes, playfulness of rigid-rule vs. free-form
games, terminology of (digital) games and simulations, dynamics of
competitive vs. cooperative games, scientific non-sense of the term "serious games", … |
See Tracknotes for descriptions in detail.
Proposing a Track
If you would like to propose your own track, please be in touch with the conference organisers. Your track could be one that is not covered by the above tracks, or it could be one that will be separate from or a narrower focus than the ones already established. Please email isaga2009Tracks@ssagsg.org.