Conference Tracks

Conference sessions will be organised into a series of tracks. The tracks should be viewed more as clusters of interests. The tracks inevitably overlap; for example a presenter of a paper about a school geography game may wish to focus more on the digital, electronic aspect or on the educational aspect. The tracks are flexible and will probably evolve as proposals come in. At the moment, we have established the following tracks (and descriptors).

Tracks Descriptors
Focus on Technology Interactive digital media eGames, video games, internet, immersive, engaged or hybrid learning, digital art, animation, …
Mobile gaming Multi-functionality, new media, smartphones, …
Simulators Emergency, police, military, aviation, fire, large-scale exercises, …
Virtual communities Facebook ™, ICONS, MMOG, MMOLE, Second Life ™, …
Virtual reality Including graphics, visualization, imaging, sensors, surgical simulation, augmented reality, …
Focus on Content Digital Arts for Science Illustration of science using digital arts
Education & Learning Pedagogy, teacher training, science teaching, debriefing, experiential learning, …
Engineering Civil, electrical, chemical, bio, clinical & medical engineering, …
Healthcare Training, operations, health policy, …
Humanities Languages, art, history, culture, cross-cultural communication, philosophy, …
Management sciences Business, marketing, entrepreneurship, …
Natural Resources Agriculture, energy, etc.…
Public policy-making & politics Negotiation, crisis, law, international relations, …
Focus on Methodology Game design Design science, design-in-the-small, design specifications, design brief, design procedures, building games and simulations as artifacts, …
Assessment studies Design science, assessment in operational context, usability, debriefing, peer-assessment, participative assessment, evaluation methods, …
Change processes Design science, design-in-the-large, games as change agents, organizational development, policy development, …
Theory testing Analytical sciences, developing and testing theories, games & simulations as mini-theory, validity and reliability, …
Game research, etc. Comparison between different types of games, classification schemes, playfulness of rigid-rule vs. free-form games, terminology of (digital) games and simulations, dynamics of competitive vs.
cooperative games, scientific non-sense of the term "serious games", …

See Tracknotes for descriptions in detail.

Proposing a Track

If you would like to propose your own track, please be in touch with the conference organisers. Your track could be one that is not covered by the above tracks, or it could be one that will be separate from or a narrower focus than the ones already established. Please email isaga2009Tracks@ssagsg.org.