tRACK cHAIRS

The following eminent scholars will lead the tracks in their specialised area.

Track Chairs' Profiles

Hans Christian ARNSETH (PhD)   [Humanities ]
earned his PhD in education at the University of Oslo in 2004. He is currently engaged in two research projects related to games and learning. In addition he is involved in a project that studies learning trajectories over larger time spans in and across diverse sites located in a multicultural area of Oslo. In his research he explores computer-supported collaborative learning, computer gaming and learning, and analyses of students interaction. He is interested in socio-cultural and dialogic approaches to learning and development and specialises in utilising discourse and interaction analysis to study these issues.

CAI Yiyu (PhD)   [Digital Arts for Science]
is Associate Professor with Nanyang Technological University (NTU). He received his BSc training in Mathematics, his MSc training in Computer Graphics, and his Ph D training in Mechanical Engineering. In NTU, he is Program Director of the Strategic Research Program of VR and Soft Computing and also Deputy Director of Bio-informatics Research Centre. Part of his research is supported by Creative Community Singapore, Ministry of Information, Communication and The Arts, Ministry of Education, and A*Star. His research work has been published in Science Arts journals like Leonardo (MIT Press), or exhibited permanently in Arts Museums or Science Museums locally and internationally.
.

Jimmy CHANG (PhD)   [Management Sciences]
is Assistant Professor of Textile Management at The Hong Kong Polytechnic University. He is an Associate Editor of Simulation & Gaming: An Interdisciplinary Journal of Theory, Practice and Research, and a member of the Association for Business Simulation and Experiential Learning, USA. He has published papers in the areas of simulation and gaming.

 

.

David CROOKALL (PhD)   [Education & Learning]
is at Universite de Nice Sophia Antipolis, France, and previously worked at National University of Singapore. David has published widely and conducted many workshops on simulation/games, has a special interest in debriefing, experiential learning and network gaming, and was director of Project IDEALS (while in the USA). He is Editor of Simulation & Gaming: An Interdisciplinary Journal, and is Past President of ISAGA. He likes Asia, mountain walking and classical music.
 

Henry DUH Been-Lirn (MBA, PhD)   [nteractive Digital Media]
is an assistant professor in the Department of Electrical and Computer Engineering, Interactive and Digital Media Institute, and NUS-KEIO CUTE center at National University of Singapore. He received degree from psychology, design and engineering respectively. After graduation from Human Interface Technology Laboratory (HIT Lab) at University of Washington, he held a joint appoint from NASA-Johnson Space Center and School of Medicine, UW as a postdoctoral fellow involving in the virtual reality training project to investigate hand-eye/hand-head coordination issues for astronauts training using VR systems. His current research interests include human-computer interaction, usability engineering, mobile computing, user experiences and interaction design, and game effects in advanced display and mobile systems. He has successfully secured research funding over US$3M internally and externally for conducting HCI relevant research. He is a senior member of ACM, member of IEEE and FAA certified PPL and AGI.
 

HENG Pheng Ann (PhD)   [Healthcare]
is a professor in the Department of Computer Science and Engineering at The Chinese University of Hong Kong. He has served as the Director of the Virtual Reality, Visualization and Imaging Research Centre at CUHK since 1999. His current research interests include virtual reality applications in medicine, visualization, medical imaging, human-computer interaction, and computer graphics.

 

Jan H G KLABBERS (PhD)   [Methodology]
was the general secretary of ISAGA from 1976-2004, its president in 1988-1989, and an honorary member since 2004. His publications cover social systems theory, design science methodology, and the design and use of gaming and simulation in a wide variety of applications. His book The Magic Circle: Principles of Gaming & Simulation provides the general framework for these topics. He is former professor at Leiden University, Utrecht University, University of Amsterdam - the Netherlands & the University of Bergen, Norway, and the founder and managing director of KMPC, an international management and policy consultancy. He is involved in management and policy development, entrepreneurship and innovation, game design, situated & action learning, and coaching.

Willy KRIZ (PhD)   [Track Co-Chair for Methodoloy]
is professor for Human Resource Management/Organisational Bavior (HRM/OB) at the University of Applied Sciences Vorarlberg, Austria, and is lecturer at Universities in Austria, Germany, Switzerland, Italy, Peru and India. He was founder and chairman and is exco-member of the SAGSAGA, is steering committee member and former president of ISAGA, organized the 35th ISAGA conference in Munich, is co-founder and co-director of the annual ISAGA Summerschool and organized six Summerschools in Germany, Poland, Austria, Italy, India and Romania. He is editorial board member of Simulation & Gaming. He is author of 6 books and about 60 scientific papers, designer of several simulation games on business processes and management decisions, HRM/OB related topics (leadership, communication, team management), compliance, change management and project management. He is also working as consultant and trainer in continuing education and business. His current gaming and simulation related research is on theory based evaluation of gaming simulation in entrepreneurship education.

Christophe LE PAGE (PhD)   [Natural Resources]
is a member of the Green Research Unit from the "Centre de Cooperation Internationale en Recherche Agronomique pour le Developpement" (CIRAD). He is one of the pioneers of the companion modelling approach for natural resources management, an interactive process facilitated by computer simulation and role-playing games used as mediating tools to support dialogue, shared learning & collective decision-making among stakeholders. Since November 2005, he has been seconded by CIRAD to Chulalongkorn University where he works on a collaborative research project named "Collective learning for integrated renewable resource management in SouthEast Asia - Companion modeling for resilient ecological and social systems". He is participating in the development of the CORMAS simulation platform.

Theodore LIM (PhD)   [Engineering]
is a fully active member and grantholder within the Digital Tools Group; part of the EPSRC-funded Innovative Manufacturing Research Centre (IMRC) at Heriot-Watt University. As both an academic and researcher with considerable industrial experience, he has researched, analysed and developed virtual engineering environments in a variety of product engineering domains and now focuses his work on the acquisition of engineering knowledge information management systems within all aspect of product engineering; with a particular emphasis on conceptual design. With over 40 international publications, a book and the successful commercialisation of his novel feature recognition algorithms, he is now applying his knowledge and expertise to the domain of game ware and biometrics for next generation engineering applications.

Igor S. MAYER (PhD)   [Public Policy-making and Politics]
is an associate professor in the faculty of Technology, Policy and Management (TPM) at Delft University of Technology, the Netherlands. He is also the director of CPS, the TPM Serious Gaming and Simulation Centre. He is a co-founder of SAGANET– the Netherlands’ Simulation and Gaming Association, a member of the Netherlands Institute of Government (NIG), and a co-founder of the Platform for Virtual Worlds in the Netherlands. His main subjects of interest are concerned with the development, use and evaluation of interactive and participatory methods for policy analysis and policy development in general, and gaming-simulation in particular. Over the years and in various partnerships he initiated, managed and participated in a large number of gaming-related research projects most recently for Royal Dutch Shell, the 3TU consortium (Construct.it), the Next Generation Infrastructures (NGI) program, M&ICT project ‘Learning in a Virtual World’ (Cyberdam), the Dutch Council for the Judiciary (BLS simulation game), the Netherlands Office for the Public Prosecution (OM Interfaces), the Netherlands Institute for Spatial Research (RPB, Urban network game), the Port of Rotterdam (SimPort-MV2), SURF-KODOS project (Sieberdam) and Ventum Online. He published his work in many international peer reviewed journals and books.

Fiona Fui-Hoon NAH (PhD)   [Virtual Communities]
is an Associate Professor, University of Nebraska-Lincoln, USA. Fiona’s research interests include human-computer interaction, 3D virtual worlds, computer-supported collaborative work, knowledge-based and decision support systems, and mobile and ubiquitous commerce. She serves on the editorial boards of more than ten journals and is a co-Founder of the Association for Information Systems Special Interest Group on Human-Computer Interaction. She received her Ph.D. from University of British Columbia and her M.Sc. and B.Sc. (Honours) from National University of Singapore.

Dr. Beverly RISING   [Humanities ]
has been teaching English as a second language, literature and intercultural studies at the Universidad Pontificia Comillas in Madrid since 1972. She was Head of Studies in the Modern Language Institute from 1990 to 1996 and taught on the European Business Administration Faculty from its founding until 1996. From 1996 to 2000 she was the Head of Studies in the Translating and Interpreting School of this same university and has been Head of Department from 2000 to 2006 and again since 2008. Other universities where she has taught include Ohio State University, St. Louis University, and the Madrid Complutense University. Her doctoral dissertation is on the effectiveness of simulation and gaming in language acquisition. Her research interests include syllabus and course design as well as simulation and gaming for language acquisition.
.

Ma. Mercedes T. RODRIGO (PhD)  [Education & Learning]
is an Associate Professor of the Ateneo de Manila University's Department of Information Systems and Computer Science. Her areas of specialization are artificial intelligence in education and affective computing. Her research has covered the use of storytelling and game formats in social studies education, the effect of game formats on student affect, and automatic detection of player/learner affect when using games and learning software.

Adriana de SOUZA e Silva (PhD)  [Mobile Gaming]
is an Assistant Professor, Department of Communication, North Carolina State University (NCSU) and director of the Mobile Gaming Research Lab. Dr. de Souza e Silva holds a Ph.D. on Communication and Culture at the Federal University of Rio de Janeiro, Brazil. Her research focuses on how new media (mobile) interfaces change our relationship to space and create new social environments via media art and hybrid reality games.

Gary TAN Soon Huat (PhD)  [Simulators]
is an Associate Professor and Assistant Dean of the School of Computing, National University of Singapore. His research interests include Distributed Systems, and Parallel and Distributed Simulation, and has worked closely with the Ministry of Defence in Simulation projects. His current interests are in Crisis Management Simulation and Symbiotic Simulation. He has published over 50 papers, and sits on several program committees of international conferences.

Alasdair G THIN (PhD)   [Engineering]
started researching ExerGaming after a chance encounter with some EyeToy games that left him somewhat breathless! He is a recognised expert on the exertional demands of ExerGames and his work has attracted significant media interest. He is now interested in utilizing ubiquitous sensor devices coupled with game play mechanics to develop new health and educational applications of physical computing at the interface between physical and virtual reality.

ZHENG Jianmin (PhD)   [Virtual Reality]
is an assistant professor in the School of Computer Engineering at Nanyang Technological University. He received his Bachelor degree and Ph.D. degree from Zhejiang University in China. His research interests include computer graphics, geometric modeling, CAD/CAM, visualization, interactive digital media, virtual reality and computer animation. He has done significant research work in his research areas and published over 60 international journal and conference papers including ACM SIGGRAPH papers. He has been in program committees of many international conferences such as ACM SIGGRAPH Asia 2008.