Keynote Speakers
Several well-known scholars and gamers will deliver keynote presentations on a wide range of topics. We are proud to have:
- Prof CHANG Shih-tsung, National Taiwan Education University, Taiwan "Competitive Analysis of Role Play Simulation Games to the Value and Meaning of UE Learning and Edutainment Study" (Synopsis)
- Prof CHEE Yam San, Learning Sciences Lab, National Institute of Education, Singapore "Game-based Learning: Opportunities and Challenges for 21st century education" (Synopsis ) Presentation slides (pdf)
- Prof Daniel DRUCKMAN, Public and International Affairs, George Mason University, U.S.A. "Learn to Game, Game to Learn: Designers and Role-Players" (Synopsis)
- Dr Sara de FREITAS, Director of Research, The Serious Games Institute, U.K. "The Power of Immersive Experiences: Using serious games and virtual worlds to enrich social interactions and create new spaces" (Synopsis ) Presentation slides (pdf)
- Prof Gert Jan HOFSTEDE, Wageningen University, The Netherlands "What game are you really playing? - How culture changes the rules" (Synopsis ) Presentation slides (pdf)
- Dr Dmitriy KAVTARADZE, Moscow State University, Russia "Wisdom by Gaming vs Knowledge by Learning" (Synopsis) ) Presentation slides (pdf)
- Prof Ryohei NAKATSU, Interactive & Digital Media Institute, National University of Singapore, Singapore "Interactive Digital Media and its Future" (Synopsis ) Presentation slides (pdf)
- Dr Vincent PETERS, Secretary General, ISAGA
"Sneak Preview in the next decade"
(Synopsis)
(With regrets, Vincent will not be with us due to health reasons.)
Read up the keynote synopsis here.
Keynote Speakers' Profiles
CHANG
Shih-Tsung (PhD)   [Keynote
Synopsis]
website
graduated from the School of Architecture in Pratt Institute and obtained his EdD from Columbia University. In 1988, he established Edu-Teque International (Also known as - ETI Group) in New York. It is committed to research and development of both informal education and edutainment related topics. Later, Dr. Chang was invited by the Taiwan Ministry of Education to continue his research and teaching in Taiwan. His past experience has been with the National Taipei University of Education; Professor at Department of Art Education, Head of Department of Plastic Design, Director of Graduate School of Toys & Games Design. Currently, Dr. Chang focus on the research of “UE-Learning?(Ultimate Education Learning) for children of all ages, and the design and promotion of new learning strategies in-and-out of classroom with the combination of teaching materials, toys, game, and fun activities.
CHEE
Yam San (PhD)   [Keynote Synopsis]
is an Associate Professor in the Learning Sciences & Technologies
Academic Group and the Learning Sciences Lab at the National Institute of
Education in Singapore. He conducts research on learning environments and
the learning sciences, focusing especially on the use of distributed
multimedia computer technologies in promoting learning and educational
goals. His current interests fall on new literacies and new media in
education, with a special emphasis on serious games and game-based learning.
His current research efforts focus on simulation-based virtual reality
collaborative learning environments, 3D gaming for learning, and learning
environments for the development of argumentation skills.
Daniel DRUCKMAN (PhD)   [Keynote
Synopsis]
is Professor of Public and International Affairs, George Mason University,
U.S.A, and Australian Centre for Peace and Conflict Studies, University of Queensland in Brisbane Australia. In 2008, he was the Alcoa
visiting professor at the University of Western Australia in Perth. He has been
the Vernon M. and Minnie I. Lynch Professor of Conflict Resolution at George
Mason where he coordinated the doctoral program at the Institute for Conflict
Analysis and Resolution. He is also a member of the faculty at Sabanci
University in Istanbul, a visiting professor at the Australian National
University, the University of Melbourne, and National Yunlin University of
Science and Technology in Taiwan. Dan has published widely on such topics as
negotiating behavior, electronic mediation, nationalism and group identity,
human performance, peacekeeping, political stability, nonverbal communication,
and research methodology. He is a board member or associate editor of eight
Journals and co-edits (with Bill Donohue) a new book series on International
Negotiation. He received the 1995 Otto Klineberg award for Intercultural and
International Relations from the Society for the Psychological Analysis of
Social Issues for his work on nationalism, and, in 2006, a best applied paper
award and the outstanding book award for Doing Research: Methods of Inquiry for
Conflict Analysis. He currently serves as chair of the International Association
for Conflict Management (IACM) Advisory Council. He is the recipient of the 2003
Lifetime Achievement award from the IACM.
Sara de
FREITAS
(PhD)   [Keynote
Synopsis]
is currently Director of Research at the Serious Games Institute at the University of Coventry, U.K.
Formerly she worked as Lab Manager, Project Manager on development programmes and Senior Research Fellow at the London
Knowledge Lab. The Lab is a collaborative venture between Birkbeck College and the Institute of Education, University of
London focusing upon technology assisted learning. She continues to hold a visiting senior research fellowship at the Lab.
She also works in projects developing highly immersive learning games. In 2003 Sara founded the UK Lab Group, which brings
the research and development community together to create stronger links between industrial and academic research through
supporting collaborative programmes and for showcasing innovative R&D solutions for the knowledge economy. She publishes
in many areas in simulation and gaming and also works as a consultant through her recently established partnership company:
Innovatech llp.
Gert Jan HOFSTEDE (PhD)   [Keynote
Synopsis]
was schooled as a biologist, then did a PhD in production planning and
became an Information Systems researcher. In the nineties he started
creating simulation games to bring issues of information management and
cross-cultural communication to life. Since then he published widely on
simulation gaming, among others Exploring Culture (2002) and Why do games
work? (2008). He has also published on trust and transparency across
cultures, using a.o. agent-based models. His research interest centers on
the biological background of culture.
Dmitriy N. KAVTARADZE (PhD)   [Keynote
Synopsis]
graduated from Moscow State University in biology, 1970. He is now Head of Department Natural Resource Management
, Faculty of Government Management, in Moscow State University. In 1997-2005, he was Head of the Laboratory of Ecology and Nature conservation,
Biological faculty, Moscow State University. ); Russian representative in the World Road association (PIARC), National
coordinator of IENE (InfraEcoNetwork Europe). He received in 2000 President Putin Award for education in sustainable
development. He has written more than 200 articles in science magazines and books, including around 15 simulation games
and manuals. He is the initiator of the toolkit design "Green Backpack" (2003) for decision making training in environmental
education with 20 simulation games, toys and interactive posters. His present interests include simulation games and interactive
methods research and design; urban ecology and sustainable development, evaluation on Theory of Coherent Development of Mankind
and Biosphere.
Ryohei NAKATSU (PhD)   [Keynote
Synopsis]
received the B.S., M.S. and Ph.D. degrees in electronic engineering from
Kyoto University in 1969, 1971 and 1982 respectively. After joining NTT in
1971, he mainly worked on speech recognition technology. In 1994, he joined
Advanced Telecommunications Research Institute (ATR) as the president of its
Media Integration & Communications Research Laboratories. In 2002 he became
a professor at School of Science and Technology, Kwansei Gakuin University.
Since March of 2008 he is a professor at National University of Singapore (NUS)
and a director of Interactive & Digital Media Institute (IDMI)
at NUS. His research interests include interactive media, entertainment
technologies and communication robot/agent. In 1978, he received Young
Engineer Award from the Institute of Electronics, Information and
Communication Engineers Japan (IEICE-J). He received many Best Paper Awards
from associations in various Multimedia, Virtual Reality and Artificial
societies from 1996 to 2001. He is a member of various academic societies
such as IEEE, ACM, IEICE-J, the Acoustical Society of Japan, Information
Processing Society of Japan, Japanese Society for Artificial Intelligence.,
and others. He is also a chair of IFIP Technical Committee on Entertainment
Computing.
Vincent PETERS (PhD)   [Keynote
Synopsis]
studied educational sciences and specialized in research methods; he holds a PhD in Social
Sciences. He has worked for over 25 years as a lecturer and most recently as an associate
professor in research methodology for the faculty of Management Sciences at the Radboud
University in Nijmegen, The Netherlands. Since 2005 he works in his own consultancy firm
Samenspraak Advies, specialized in designing and applying gaming simulations, workshops,
scenario building sessions and other participative methods that can be used in organizational
change processes or in education. He has designed several simulation games and published about
aspects of simulation games, like the validity of simulation games and the debriefing process.
His ISAGA history goes back to 1992 when he first visited an ISAGA Conference. In 1999 he was
asked to join the ISAGA Steering Committee. Since 2005 he is chair of the Dutch simulation and
gaming association, SAGANET. Since 2008 he is Secretary General of the International Gaming and Simulation Association – ISAGA.