International Advisory Committee
The IAC is composed of eminent scholars, practitioners and gamers.
- Dr Daniel BURGOS, Research & Innovation Department of ATOS Origin, Spain
- Dr Vinod DUMBELKAR, INDSAGA, India
- Dr Kittl CHRISTIAN, Karl-Franzens-University of Graz, Austria
- Dr Amparo GARCIA-CARBONELL, Universidad Politécnica de Valencia, Spain
- Dr Jan H G KLABBERS, KMPC, The Netherlands
- Dr Elyssebeth LEIGH, University of Technology, Sydney, Australia
- Prof Yuri MERKURYEV, Riga Technical University, Latvia
- Prof NAM Young-Ho, Kookmin University, Seoul, Korea
- Dr PAN Zhigen, DEARC, Zhejiang University, China
- Dr Mercedes T RODRIGO, Department of Information Systems and Computer Science, Ateneo de Manila University, The Philippines
- Prof Richard TEACH, Georgia Tech, USA
- Prof Shigehisa TSUCHIYA, Chiba Institute of Technology, Japan
- Dr Joe WOLFE, Experiential Adventures LLC, USA
IAC Members' Profiles
Daniel
BURGOS (PhD) website
works as Head of the eLearning & eInclusion Unit in the Research &
Innovation Department of ATOS Origin, Spain, since 2007. He was formerly a teacher, a multimedia and game developer, academic manager, researcher and professor in Educational Technology in various institutions in Europe and South America. His interests are mainly focused on Adaptive eLearning, IMS Learning Design, Learning & Social Networks and Educational eGames, and he has been involved in FP6 and FP7 European R&D projects.
Vinod DUMBLEKAR
(MBA, PhD)
is India's most experienced trainer and consultant in software-based
simulation games. His firm, MANTIS, designs, develops and conducts games for
learning and competitions. He had held senior positions in banking,
financial services, information technology and management education. He has
contributed papers on simulation games to Munich, ISAGA2004 and Atlanta,
ISAGA2005. He is the general Secretary of the Indian Simulation and Gaming
Association, and a member of the Steering Committee of ISAGA.
Amparo GARCIA-CARBONELL
(PhD)
is a faculty member of the Department of Applied Linguistics at the Universidad Politécnica de Valencia,
Spain. She teaches telecommunications engineering students, with whom she has been using telematic
simulation since 1993, when she became involved in Project IDEALS (IDEELS' parent project). Her doctoral
research was on the effectiveness of telematic simulation in language learning. She is past president of ISAGA and continues to be a member of the steering committee. In 1995,
with her colleague, Frances Watts, she organized the XXVI ISAGA Conference at the Universidad Politécnica
de Valencia, Spain, and was co-editor of the book, Simulation now! (1996). She is the author of numerous
publications related to the use of simulation and gaming in the field of communication and language learning.
Since the 1990s, she has been active in developing and implementing networked learning materials and in
training teachers in networked and distributed learning. She is currently the coordinator of the research
group DIAAL (Intercultural Dimension and Active Language Learning) and is a member of the interdisciplinary
group IEMA (Innovation in Assessment to Enhance Active Learning) at the Universidad Politécnica de Valencia.
Christian KITTL (PhD)  
is Head of International Projects at evolaris research lab, Graz, Austria and
lecturer at the Department of Information Science and Information Systems at
the Karl-Franzens-University of Graz. He holds a masters degree in
telematics from the Graz University of Technology and received his PhD in
business administration from Karl-Franzens-University, Graz. Christian has
been responsible for managing national and international projects at the
main Austrian research centre focusing on the business aspects of mobile and
interactive technologies. He is currently chairing the Project Steering
Committees of the FP6 Mobile Game-Based
Learning project and recently served as Programme Co-chair of the
Serious Games on the Move 2008 Conference
Jan H G KLABBERS (PhD)   
was the general secretary of ISAGA from
1976-2004, its president in 1988-1989, and an honorary member since 2004.
His publications cover social systems theory, design science methodology,
and the design and use of gaming and simulation in a wide variety of
applications. His book The Magic Circle: Principles of Gaming &
Simulation provides the general framework for these topics. He is former
professor at Leiden University, Utrecht University, University of Amsterdam
- the Netherlands & the University of Bergen, Norway, and the founder and
managing director of KMPC, an international
management and policy consultancy. He is involved in management and policy
development, entrepreneurship and innovation, game design, situated & action
learning, and coaching.
Elyssebeth LEIGH (PhD)  
leads the educational consultancy “FutureSearch” which designs and implements learning programs
for adult learners, and also guides educators on facilitating, designing and using simulations.
She also has expertise in developing teamwork capabilities, project management, and organisational
change and development. She contributes to international programs on adult education,
organisational learning and simulations and games for learning, and has taught in multi-cultural
contexts involving a range of learning capabilities and needs, including all five of the annual ISAGA Summer Schools.
NAM Young-Ho (PhD)  
has been teaching business and accounting at the Kookmin University, Seoul,
Korea since 1996. For several years in the early 2000s, while working at the
Korea IT Industry Promotion Agency as vice-president, he coordinated and
promoted the industrial development and internationalization of online
games. His research interests are the innovation and internationalization of
knowledge-intensive service industries such as games and computer software
as well as interesting license agreements of digital contents.
PAN Zhigen (PhD)  
received his Bachelor Degree and Master Degree from the Computer Science Department in 1987 and 1990 from Nanjing
University respectively, and Ph.D Degree in 1993 from Zhejiang University. Since 1996, he has been working at the
State Key Lab of CAD&CG as a full professor. He is a member of SIGGRAPH, Eurographics, IEEE, a senior member of the
China Image and Graphics Association. He is on the director board of the International Society of VSMM (Virtual System
and Multimedia), a member of IFIP Technical Committee on Entertainment Computing (acting as representative from China).
Currently, he is the Editor-in-Chief of The International Journal of Virtual Reality. He is on the editorial board of
International Journal of Image and Graphics, International Journal of CAD/CAM, Journal of Image and Graphics, Journal
of CAD/CG, He is the program co-chair of EGMM'2 004(Eurographics workshop on Multimedia), Edutainment'2005 and VEonPC'2005,
and is the program co-chair of Edutainment'2006, conference co-chair of ICAT'2006, Cyberworlds2008.
Richard TEACH (PhD)   
is a professor emeritus in the business school at Georgia Tech. He is the
current President of ABSEL and a Past President of ISAGA. He has taught
simulation game design at the ISAGA Summer School in Venice in 2007 and in
Gurgaon, India in 2008 and also at Jagiellonian University., Krakow, Poland
in 2006, 2007 & 2008. He has written over 100 articles on the issues of
business gaming and he has designed numerous business games.
Shigehisa TSUCHIYA (PhD)  
is a professor at the Chiba Institute of Technology, Japan and currently, also chair of
the Japan Simulation & Gaming Association (JASAG). He holds a PhD in advanced science and technology
from the University of Tokyo. His main research area is double-loop organizational learning
using gaming/simulation as its enabler. He has designed over 20 gaming/simulations mainly for
the Japanese Government and large Japanese companies. His recent publications include ‘Effective
simulation gaming for organizational learning’ in L. de Caluwe, G.J. Hofstede & V. Peters (Eds.), Why do Games Work (pp. 173-182). Deventer: Kluwer